Werewolf: The Apocalypse - Rageborn is turning the World of Darkness into a shapeshifting Metroidvania. Nacon and crea-ture Studios have revealed the new action adventure game for 2027, with PlayStation's trailer confirming a PS5 version and store listings backing up Xbox Series X|S and PC support.
The reveal gives Werewolf: The Apocalypse another shot at video games after a rocky recent history, but Rageborn is taking a different route from Earthblood's third-person action. This one is being framed around interconnected exploration, form-switching and buildcraft, which makes the tabletop license feel like a more natural fit for progression-led action.
Rageborn casts players as Taylor, whose werewolf nature surfaces after his eco-activist friend is killed. The official Steam listing places the story across the wilds of Alaska, where Taylor becomes a Garou and fights against the corruption threatening Gaia. It is angry, environmental dark fantasy, which is exactly the space Werewolf: The Apocalypse has traditionally occupied inside the broader World of Darkness setting.
The game was revealed during Nacon Connect 2026, the same showcase that also put Hunter: The Reckoning - Deathwish and Dracula: The Disciple in front of players. It was part of a wider World of Darkness-heavy Nacon Connect lineup, with Nacon using the event to build out several horror and dark fantasy releases for 2027.
The central mechanical idea is the Garou's three forms. Steam describes Homid as the human form, suited to ranged weapons such as firearms and crossbows. Lupus is the wolf form, pitched for exploration, stealth and silent takedowns. Crinos is the war form, built for Rage-fueled close combat, smashing through obstacles and reaching areas that other forms cannot.
That form-switching is the piece to watch. A Werewolf: The Apocalypse game lives or dies on whether rage feels like a dangerous resource instead of just a power meter. In a Metroidvania, tying traversal, combat and exploration routes to different bodies could give the setting a clearer game shape than a straightforward monster brawler.
Nacon is also pitching RPG customization through Gifts, mystical roots and den development. The Steam page says players will rescue allies, expand a werewolf den and use those characters to craft or upgrade equipment and Gifts. Enemies include Lethe Lab mercenaries, Pentex machines and supernatural threats, with combat described as pushing players to choose the right form at the right moment.
The confirmed release window is 2027. PlayStation's official upload establishes PS5, the Xbox Store lists Xbox Series X|S and PC with Xbox Play Anywhere, and Steam has the PC version available to wishlist. A more exact date has not been announced.
crea-ture Studios is best known for Session: Skate Sim, which makes Rageborn an unusual pivot on paper. The studio is moving from grounded skateboarding to licensed horror-fantasy action, while Nacon gets another World of Darkness project alongside Hunter: The Reckoning - Deathwish. The reveal does not answer how big Rageborn's world is, how demanding its combat will be or whether the choice-driven tabletop identity will surface beyond progression systems. It does make one thing clear: World of Darkness is getting a new console and PC push in 2027, and Werewolf is no longer just a footnote in that plan.
