Grove Street Games has revealed BeastLink, a multiplayer kaiju action game about fighting through ruined cities as humans, vehicles and towering monsters. The game is coming to Early Access in summer 2026 for PlayStation 5, Xbox Series X|S and PC via Steam.
The announcement is not just a monster skin over a shooter. BeastLink is pitching a match structure where players can fight on foot, use vehicles such as tanks and aircraft and eventually Link with dormant kaiju to take control of the creatures themselves. That gives the game a clear asymmetrical hook: the battlefield is not only about surviving the monster, it is also about earning the chance to become one.
On the official BeastLink website, Grove Street describes the game as a giant multiplayer kaiju experience set in fully destructible cities. Matches are designed for up to 32 players and multiple active Beasts, with the studio highlighting its SuperDestruction technology as the backbone for collapsing buildings, carving new paths through maps and reducing city blocks to rubble.
That destruction claim is the part to watch. Plenty of multiplayer games promise spectacle, but kaiju games live or die on whether the scale feels convincing when players are actually moving through it. BeastLink is aiming at a tricky middle ground between infantry combat, vehicle support and monster brawling, so the city has to work as cover, playground and casualty all at once.

The Early Access plan also gives BeastLink a clearer shape than a simple reveal teaser. The Steam page says the current Early Access version includes three maps, four Beasts, multiplayer modes called Convergence and Battle Arena, dedicated online servers, character and kaiju progression, offline modes, a tutorial and the first few single-player missions.
For the planned 1.0 release, Grove Street says it wants 12 maps based on three real-world cities, eight Beasts in total, 10 full story missions with online co-op and additional game modes. The studio currently puts the 1.0 launch around summer 2027, although it says that timing could shift if community feedback pushes development in a different direction.
The business model note is worth separating from the monster spectacle. Grove Street says BeastLink will have a lower Early Access price than the full version and that its in-game Credits will never be sold for real money. The studio also says nothing in the game will be pay-to-win, with any possible future paid currency limited to optional cosmetics if that plan ever happens.
BeastLink's official website points players to Steam, Xbox and PlayStation store pages, confirming the current platform spread. Store listings describe the same core setup: humanity survives in shattered strongholds, colossal creatures rule the ruins and players collect serum to Link with dormant kaiju.
The big unanswered question is how BeastLink keeps that scale readable once 32 players, vehicles, collapsing buildings and multiple monsters are active in the same match. The first closed beta starts May 8 on PC, giving Grove Street a near-term test of whether its kaiju fantasy can hold together as an online game instead of just a strong trailer pitch.
