MOTORSLICE is out now, and the Xbox launch trailer gives the action-platformer a stronger day-one angle than a routine indie release: it is included with Xbox Game Pass as it arrives on Xbox Series X|S, PlayStation 5 and PC.

The new trailer, published by Xbox on Tuesday, frames Regular Studio's game as a high-speed mix of parkour, chainsaw combat and industrial-scale boss fights. The Xbox Store listing shows it included with Xbox Game Pass, while Top Hat Studios' earlier release announcement confirmed the May 5 launch across PC, PS5 and Xbox.

MOTORSLICE launch trailer
Xbox's launch trailer shows MOTORSLICE as it arrives on Xbox Game Pass, consoles and PC.

A parkour game with sharper edges

MOTORSLICE stars P, a Slicer sent into a ruined megastructure to eliminate machines and get out. That clean job description quickly turns into something messier, with P moving through brutalist spaces, liminal corridors and hostile construction equipment that ranges from smaller autonomous machines to colossal bosses.

The pitch is unusually specific. This is not a normal hack-and-slash game with a wall-run button bolted on. The official descriptions from Top Hat Studios, Steam and console stores all circle the same core fantasy: run, climb, slide, crouch, wall run and use a chainsaw to cross gaps or tear through heavy machines. Combat is pitched as fast and punishing, with the player dying easily but also cutting down enemies quickly when the timing is right.

That puts MOTORSLICE in a recognizable lineage without making it feel like a straight copy. Top Hat's page name-checks Prince of Persia and Mirror's Edge as inspirations, which makes sense for the emphasis on movement through built spaces. The difference is tone. MOTORSLICE wraps that traversal language around a post-apocalyptic workplace nightmare, a girl with a chainsaw and a slice-of-life frame that treats the climb through a monstrous structure as part of P's daily routine.

Why Game Pass changes the launch

For a smaller action game, launching into Game Pass can change the first conversation around it. MOTORSLICE is the kind of release that benefits from players being able to try its movement and combat quickly, because its appeal depends on feel as much as premise. A store page can explain wall-running through a megastructure. It cannot prove whether the momentum, camera and combat rhythm actually click.

That matters more here than it would for a slower narrative game. Parkour action lives or dies on trust. Players need to believe jumps are readable, deaths are fair and the game knows when to let speed carry a sequence. If MOTORSLICE gets those basics right, Game Pass gives it a better shot at reaching people who might not have bought a niche chainsaw parkour game on title alone.

The game is not Xbox-only. The Steam page lists MOTORSLICE as available now with a launch discount, the PlayStation Store page is live for PS5 and the earlier Top Hat Studios announcement listed PC via Steam and GOG alongside consoles. The Game Pass inclusion simply gives the Xbox version a subscription route on launch day, with the Xbox Store also noting cloud play through Game Pass Ultimate.

MOTORSLICE was also one of the games we flagged in this week's new games worth watching, where its odd blend of parkour, chainsaw action, drum and bass and slice-of-life framing made it one of the week's more distinctive indies. Today's launch trailer does not need to explain every system to make the case. It puts the focus where this kind of game needs it most: movement, scale and the promise that P's routine job is anything but routine.

What is confirmed at launch

Regular Studio developed MOTORSLICE, with Top Hat Studios publishing. The game is available on PlayStation 5, Xbox Series X|S and PC through Steam and GOG. Xbox lists it as included with Xbox Game Pass, with cloud play available through Game Pass Ultimate.

The Steam page describes eight chapters, plus a prologue and epilogue, eight colossal boss fights, more than 30 fully voiced and interactive story segments and a playtime estimate of more than nine to 10 hours. It also credits Pizza Hotline for the atmospheric drum and bass and jungle soundtrack, with Kira Buckland voicing P.

The open question is how broad the audience becomes after launch. MOTORSLICE has a strong identity, but it is still a precision-driven indie action game competing in a busy May window. Game Pass should make that first try easier for Xbox players. From there, the game has to sell the part no trailer can fully capture: whether slicing through a megastructure feels as good as it looks.