Street Fighter 6 pulled a much larger PC crowd on Steam on May 28, the day Ingrid became playable and Capcom added two new avatar-focused modes.

In Gamers Now's 17:50 UTC reading of Steam's public most-played chart, Street Fighter 6 ranked No. 57 with 26,916 players in-game and a 34,961-player weekly peak. The active-player move is sharp by the game's recent pattern: the same-time reading on May 27 was 12,188 players, with similar low-12,000 weekday readings earlier in the week.

The increase lands directly beside a real update, not just a normal chart shuffle. Capcom's Steam announcement says Ingrid is now available as the fourth and final Year 3 character, with pass owners getting her automatically and everyone else able to unlock her individually with Fighter Coins.

Ingrid gives Street Fighter 6 a new matchup day

Ingrid is a deep-cut Capcom character rather than a routine roster return. She first appeared in Capcom Fighting Evolution in 2004, then crossed into Street Fighter Alpha 3 MAX in 2006. In Street Fighter 6, she arrives as an extradimensional fighter who uses Sun Crests, light projectiles, counters and teleport options.

Character releases usually create immediate work for fighting-game players, and May 28 gave Street Fighter 6 players more than one reason to return. Ranked regulars need to learn the matchup, lab players need to test frame traps and punish routes and Battle Hub crowds get a new character to pick apart within hours.

Capcom's earlier Steam breakdown of Ingrid described a kit built around storing and spending Sun Crests. Sun Shot and Sun Flare control space with light-based attacks, Sun Veil works as a counter and Vanishing Sun gives Ingrid three teleport routes. Her Super Arts also interact with the crest system, including Shining Sun and Order of the Sun.

Avatar modes make the update bigger than one fighter

The May 28 update also adds Random Avatar Matches and Avatar Arcade, which gives the Steam jump a broader shape than a single DLC character.

A Street Fighter 6 avatar battle screenshot from Random Avatar Matches
Random Avatar Matches arrived alongside Ingrid as part of Street Fighter 6's May 28 update.

Capcom's mode announcement on Steam says Random Avatar Matches standardize levels and base parameters so players can jump into fairer online Avatar Battles. The mode unlocks gauge limits and accessory slots, makes all master styles, special moves and Super Arts available from the start, then tracks Avatar Points across daily, weekly, monthly and cumulative rankings.

Avatar Arcade is the offline side of the same push. It lets players grow their custom avatars through CPU battles, spar with masters, run Battle Tour courses and unlock rewards tied to legacy Street Fighter endings and Outfit 2 access.

Street Fighter 6's chart rank did not need to climb for the update to stand out. A jump from 12,188 to 26,916 players at the same time on consecutive days shows a clear Steam turnout around launch day for Ingrid and the avatar modes. The game remains below the free-to-play giants that dominate Steam's upper chart, but Capcom's latest update has given its PC audience an obvious reason to log back in.