Invincible VS is one day from launch, and Xbox has released an official launch trailer for Skybound's 3v3 tag fighter before it arrives on April 30 for PlayStation 5, Xbox Series X|S and PC.

The game is the first release from Quarter Up, Skybound's in-house studio, and it has a more specific pitch than a simple licensed brawler. Invincible VS is trying to turn the comic and animated series' extreme superhero violence into a team fighter with assists, defensive breaks, cinematic story content and online competition. It was already one of our new games worth watching this week, but the launch trailer puts the focus back on what the game has to prove once fighting-game players get their hands on it.

Invincible VS launch trailer from Xbox
Xbox's launch trailer arrives ahead of Invincible VS launching April 30.

The format is the important part. Invincible VS is not being sold as a one-on-one fighter with superhero skins. Its 3v3 structure gives the license room for team composition, character assists and messy momentum swings, which fits a universe where fights often spiral into sudden reversals and spectacular damage. For fans of Invincible, the appeal is obvious: Mark Grayson, Omni-Man, Atom Eve, Battle Beast and other characters belong in a game where superhuman hits are supposed to look painful.

For fighting-game players, the question is sharper. Licensed fighters can draw a crowd at launch, but they need readable systems and enough depth to survive beyond the first wave of character recognition. The Xbox store page lists Quarter Up as developer, Skybound Games as publisher and fighting as the genre, while also confirming Xbox Play Anywhere support across Xbox console and Windows PC. The studio pedigree is worth noting too: the PlayStation Store listing describes Quarter Up as Skybound's first in-house studio led by former members of the core Killer Instinct 2013 development team.

An Invincible VS fighter lunging forward in an official gameplay screenshot
Invincible VS is a 3v3 tag fighter from Quarter Up, Skybound's first in-house studio.

That Killer Instinct connection gives Invincible VS a useful point of comparison without promising the same game. Killer Instinct built a reputation on aggressive pacing, combo expression and a defense system that kept both players engaged inside long offensive sequences. Invincible VS has to translate that kind of energy into a tag format, then make it approachable enough for players arriving from the show or comics instead of tournament streams.

Official store pages frame the package around a cinematic story mode with an original narrative, plus Arcade, Training, casual multiplayer and competitive multiplayer. The PlayStation Store lists the PS5 version as PS5 Pro Enhanced, with online play optional and PlayStation Plus required for online play. Steam lists Quarter Up as developer, Skybound Games as publisher, Windows PC support and an April 30, 2026 release date.

The timing also helps the game. Invincible has already proven it can carry violent superhero drama across comics and animation, but a fighting game asks the audience to interact with that brutality differently. A good Invincible fighter cannot just be gory. It needs characters who feel distinct under pressure, team setups that reward experimentation and enough defensive clarity to keep matches from turning into noise.

What remains unclear is how strong the launch roster, online experience and long-term support will feel once the servers are live. The PlayStation Store lists a Deluxe Edition with a Year 1 Character Pass, so Skybound is already positioning Invincible VS as more than a one-and-done release. The harder part starts after April 30, when players can judge whether the license has been turned into a serious tag fighter or only a loud first impression.