*Assassin's Creed Black Flag Resynced* will lean heavily on PS5 Pro features when Edward Kenway returns next month, with Ubisoft confirming broader ray tracing support, PSSR reconstruction, strand-based hair improvements and a rebuilt ocean system for the remake.
The latest official PS5 technical breakdown says *Black Flag Resynced* was rebuilt on the newest version of Ubisoft's Anvil engine rather than treated as a traditional remaster. The game launches for PlayStation 5 on July 9, with 60 FPS options, HDR, Dolby Atmos and DualSense haptic feedback also listed among the modern hardware features.
PS5 Pro gets ray-traced reflections in every mode
Ubisoft says ray-traced global illumination will be enabled across all graphics modes on both PS5 and PS5 Pro. Ray-traced specular reflections, which affect surfaces such as wet wood, metal and ocean spray, will be available in Balanced and Fidelity modes on the base PS5. On PS5 Pro, those reflections will be enabled across every graphics mode.
The studio is tying those changes to a fully dynamic lighting system. Instead of using precomputed lighting, the world reacts in real time to weather, time of day and environmental changes. Interiors should respond more naturally to outdoor light, while ray-traced diffuse lighting is meant to give the Caribbean more consistent shading and color bounce.
PS5 Pro players will also get support for the latest version of PlayStation Spectral Super Resolution, Sony's machine-learning reconstruction tech. Ubisoft says PSSR should help reduce the visual gap between performance and fidelity modes, which matters in a remake that is trying to offer both 60 FPS play and a more expensive lighting model.
The new breakdown follows previous Ubisoft updates on *Black Flag Resynced*, including its naval gameplay overhaul and its expanded missions and hideout systems. This PS5 Pro update is narrower, but it gives console players a clearer idea of where the extra hardware power is being used.
Anvil is changing geometry, weather and water
Beyond ray tracing, Ubisoft says *Black Flag Resynced* uses a micropolygon geometry pipeline that continuously refines detail based on distance, visibility and camera perspective. The goal is to avoid the visible level-of-detail pop-in that can happen when older games switch between separate asset versions as the camera moves.
Weather is being handled through Atmos, Ubisoft's systemic weather simulation framework inside Anvil. The post says the system tracks variables such as temperature, humidity, wind and vapor density, with those values affecting clouds, storms, vegetation, cloth, particles, sails and character hair.
The ocean is getting its own rendering pass too. Ubisoft lists physically based water rendering, a new tessellation technique, volumetric foam generation and dynamic bubble systems. Since naval travel and ship combat sit at the center of *Black Flag*, the sea is one of the remake's more important visual tests.
PS5 Pro will also add expanded strand-based hair rendering. Edward will use strand-based hair in all graphics modes on PS5 Pro, while nearby crowd characters gain it in Fidelity mode during gameplay. Cinematics will use strand-based hair for all characters regardless of mode.
Ubisoft has already shown that *Black Flag Resynced* is making design changes beyond visuals, including new accessibility features. The PS5 Pro details are focused squarely on presentation, with the remake set to launch on July 9 for PlayStation 5 and PlayStation 5 Pro.
