The first week after June’s showcase season is not trying to win on raw blockbuster weight. It is more interesting than that. Nintendo has a beloved rhythm series returning, Ubisoft is crossing Monopoly with Star Wars, EA is opening the first playable window for its next college football game and a cluster of smaller releases are leaning into sharp, specific hooks.

The spread runs from cozy rooms and occult investigations to underwater co-op, pixel-art space shooting and a Konami collection that reaches back into one of the strangest corners of the publisher’s 8-bit and 16-bit history. Here are the new games to keep on your radar from June 29 to July 5, 2026.

Monopoly: Star Wars Heroes vs. Villains

Monopoly: Star Wars Heroes vs. Villains launches June 30 for PC via Steam, with the PlayStation Store listing a PS5 version the same day. Behaviour Interactive developed the game, with Ubisoft publishing under Hasbro and Lucasfilm’s licenses.

The pitch is not just Monopoly with Darth Vader tokens. Heroes vs. Villains turns the board game into a team format with 2v2 and 3v3 modes, couch co-op, online play, character abilities and dynamic GO events that can shift a match midstream. The Star Wars layer matters because it gives the familiar property race more texture: teams are built around heroes and villains with powers, not just around who happened to buy the orange spaces first.

Licensed digital board games can go wrong when they only recreate the tabletop routine. This one is more interesting when it treats Monopoly as a party-game framework, then lets Star Wars characters bend the rules hard enough to create grudges on the sofa.

Star Wars characters and Monopoly board spaces in Monopoly Star Wars Heroes vs Villains
Monopoly: Star Wars Heroes vs. Villains turns the board game into team-based character play.

Momento

Momento comes to Nintendo Switch on June 30, with Nintendo listing both Switch and Switch 2 file sizes. The PC version from Fat Alien Cat and Nomo Studio is already available through Steam, where the developers describe the game as a cozy room decorator shaped by the objects players keep.

That sounds small until the structure clicks. Momento begins with childhood objects, then follows how keepsakes, furniture and personal spaces echo through adulthood. A toy, a lamp or a sentimental trinket is not just set dressing. It becomes part of a life path that can bend toward love, loss, heartbreak or a different ending on the next loop.

Cozy games often use decorating as a reward after the real systems are done. Momento puts the room at the center of the story. The result should appeal to players who like tactile, quiet games, but also want the arrangement of a space to say something about the person living in it.

A decorated room scene in Momento with keepsakes and furniture
Momento links room decoration to choices that follow a character through life.

Deathbulge: Battle of the Bands

Deathbulge: Battle of the Bands arrives on Nintendo Switch on June 30 after its earlier PC release. Deathbulge and Five Houses shaped the RPG around three doomed musicians, a cursed battle of the bands contest and turn-based combat that plays with what happens between turns.

The PC version already has a useful reputation among RPG players who like jokes with mechanical bite. The Switch release adds an easy mode and a bonus challenge area, which makes the console version feel more like a tuned-up tour stop than a plain port. It helps that the premise is instantly legible: a band fights with music, changes class through musical roles and walks into dungeons that are willing to get silly.

Comedy RPGs live or die on whether the battle system is more than a delivery mechanism for punchlines. Deathbulge has the right kind of oddness, with 9 classes, 100-plus skills, hand-drawn animation and a refusal to treat status effects, merch or NPC dialogue like background chores.

The band party battles enemies in Deathbulge Battle of the Bands
Deathbulge: Battle of the Bands brings its music-fueled RPG combat to Switch.

Feed The Pit

Feed The Pit launches June 30 on PC via Steam from Curious Fox Sox. Act 1 is available at launch, with Acts 2 and 3 planned as free updates in the following months.

This is investigative horror with a nasty ritual shape. Players join an organization serving something called the Pit, enter Carrister Valley, hunt wealthy targets through a dangerous card-based investigation system and try to survive the creature assigned to each mission. The cards ask location questions, narrowing the search until the target can be found, but the hand is limited and the monster’s behavior has to be learned the hard way.

That gives Feed The Pit a cleaner hook than another flashlight-and-hallway horror game. The fear is not only the thing stalking the woods. It is the pressure of spending the wrong card, misreading a clue and realizing the investigation has turned into a chase before the target is even in sight.

A dark forest investigation scene in Feed The Pit
Feed The Pit turns occult horror into a card-led hunt through the woods.

Lunadra: Luna Awakens the Legendary Dragon

Lunadra: Luna Awakens the Legendary Dragon launches July 1 as a digital Nintendo Switch game from Luna’s Tail Creative. The official site lists the same date, a $4.99 price, 1 to 2 players and a survivor-style roguelite RPG format.

The hook is Scale Change. Luna, a black cat adventurer, can grow giant to flatten crowds with wider attacks or shrink down to slip through danger at speed. That one idea gives the familiar wave-survival template a more physical rhythm, since positioning is not only about choosing the right upgrade or staying outside the enemy ring.

The Switch has become a comfortable home for short-session roguelites, and Lunadra looks built for that handheld loop. Ten-minute battles, boss fights, unlockable companions and local co-op make it easy to understand where the $4.99 pitch lands: quick runs, big monster patterns and a cat hero whose size is part of the build.

Luna fights waves of monsters in a Lunadra gameplay scene
Lunadra’s Scale Change hook gives its survivor-style battles a size-shifting twist.

Ganbare Goemon Daishuugo

Ganbare Goemon Daishuugo launches July 1 on Steam in Japan from Konami and M2. The Steam page lists 13 games in the collection, including Famicom, Super Famicom and handheld entries, with rewind, quick save and quick load support, a music mode and access to original manuals.

Goemon is one of those Konami series that Western players often remember through scattered localizations like Mystical Ninja, while Japanese players got a much fuller run of action games, action-adventures and RPG side stories. That makes this collection fascinating even with the regional limitation. It is not only nostalgia for one famous SNES game. It is a larger slice of a series that mixed Edo-period parody, platforming, co-op chaos and giant robot absurdity long before modern retro collections made preservation feel routine.

M2’s involvement is also meaningful. The studio has become one of the safest names attached to classic-game rereleases, especially when the job needs more than dumping ROMs into a wrapper. If Konami keeps treating its older catalog this way, Goemon is exactly the kind of weird, personality-heavy series that benefits.

Classic Ganbare Goemon games arranged in the Daishuugo collection interface
Ganbare Goemon Daishuugo collects 13 Konami games with modern save and rewind features.

Rhythm Heaven Groove

Rhythm Heaven Groove launches July 2 for Nintendo Switch, with Nintendo also listing a Switch 2 file size. Nintendo and TNX are bringing back the rhythm-comedy series with more than 80 single-player games, over 30 multiplayer games for up to four local players and music that includes tracks by Tsunku.

Rhythm Heaven’s strength has always been how little it cares about looking like a normal rhythm game. The prompts are strange, the scenarios are absurd and the best play usually comes from trusting the beat instead of chasing every visual cue. Groove keeps that spirit in minigames about flying vegetables, bouncy fruit, roly-poly dolls and other tiny disasters that ask for one clean button press at the right moment.

The new Beatspell mode gives the package a different shape too, turning rhythm inputs into spells for monster battles. That could be a smart way to give solo players a longer thread without flattening the series into a conventional campaign. Rhythm Heaven works because it is precise and ridiculous at the same time. Nintendo seems to know that the joke only lands if the timing is immaculate.

A Rhythm Heaven Groove minigame with a character timing jumps to the beat
Rhythm Heaven Groove builds its comedy around tiny timing challenges that ask players to listen before they react.

HYPERWIRED

HYPERWIRED launches July 2 for Nintendo Switch, with a Steam PC release listed for the same day. SIDRALGAMES developed the game, while SelectaPlay and Beep Japan are publishing.

The clean idea is right there in the ship: it has a plug hanging from it. HYPERWIRED is a top-down pixel-art roguelike shooter where players need to plug into sockets to recharge, then fight within the limits of the cable’s range. That changes the usual dodge-and-fire flow because safety, movement and energy all pull against one another.

The rest of the feature list sounds built for replay, with procedurally generated levels, bosses, 10-plus ships, 250-plus bullet modifier combinations and more than 40 upgrades. The cable mechanic is the thing that could make it stick. Bullet hells already ask players to read space under pressure. HYPERWIRED adds a physical leash and turns recharging into a risk instead of a menu number.

A plugged-in spaceship fires through pixel-art enemies in HYPERWIRED
HYPERWIRED turns a power cable into a resource-management twist on top-down shooting.

EA Sports College Football 27

EA Sports College Football 27 starts its first access window on July 2 for MVP+ members, followed by Deluxe Edition and MVP Bundle early access on July 6 and worldwide launch on July 9. EA lists PlayStation 5, Xbox Series X|S, the EA app, Steam and Epic as platforms, while the PlayStation Store lists the Deluxe Edition release timing on PS5.

The full launch sits just outside this weekly window, but the first playable access point does not. This year’s entry is more than another annual sports refresh because it brings the revived college series to PC, adds Dynasty Blueprint for recruiting, NIL, staff and facilities, expands Road to Glory positions and brings back Mascot Mashup with over 120 school icons.

College Football has a different job than Madden. It has to capture school identity, volatility, traditions and pageantry without losing the feel of a modern football sim. The early access rollout will be the first real test for the new Dynasty structure and the PC version, especially after last year’s return proved how much demand was still sitting outside the NFL side of EA Sports.

EA Sports College Football 27 cover athletes under stadium fireworks
College Football 27 opens a first access window this week before its full July 9 launch.

This is a strange little week in the best way. Rhythm Heaven Groove is the obvious Nintendo anchor, College Football 27 has the biggest mainstream sports pull and Monopoly: Star Wars Heroes vs. Villains has the family-room license advantage. Around them, the smaller games are not chasing the same lane. Momento wants keepsakes to carry emotional weight. Feed The Pit turns investigation into ritual horror. HYPERWIRED makes a power cable matter. Lunadra and Deathbulge both understand the value of a strong, instantly readable gimmick, while Goemon is a reminder that old Konami still has deep cuts worth preserving.