This week's trailer catch-up has the useful kind of range: a major Nintendo launch, a new Deltarune chapter, a live-service season with real systems to parse and enough smaller games to keep the week from feeling like a platform-holder highlight reel.
The best videos are not all chasing the same kind of attention. Star Fox is selling a polished return to a familiar flight path, Diablo 4 is trying to pull endgame players back into Sanctuary, EMPULSE is asking shooter fans to buy into speed and risk, while The Witch's Bakery and RACCOIN make space for softer and stranger ideas. If your watch queue is crowded, start here.
Star Fox launches with co-op, Battle Mode and a free demo
Star Fox is now out on Nintendo Switch 2, and the launch trailer is the cleanest version of Nintendo's pitch: a modernized take on the Star Fox 64 campaign with Arwing missions, route changes, new cutscenes, fully voiced dialogue and a cleaner look for the new hardware.
Nintendo's launch post confirms a free demo, two-player co-op, Challenge mode and online 4-vs-4 Battle Mode. We covered the Star Fox launch details separately, but the trailer is still worth watching because it shows how much Nintendo is leaning into the remake as both a nostalgia play and an early Switch 2 social showcase.
Deltarune Chapter 5 is finally playable
Deltarune Chapter 5 has moved from release-date tease to actual launch, which makes its new trailer one of the week's easiest recommendations. Toby Fox's RPG works best when its story beats, jokes, hidden fights and music become a shared event, and a fresh chapter gives players exactly that kind of communal puzzle box to pull apart.
The official Deltarune newsletter dated Chapter 5 for June 24 at 11am EDT across all platforms. Current owners get it as a free update on PC, Mac, Nintendo Switch, Nintendo Switch 2, PS4 and PS5. We previously covered Chapter 5's release timing, but the launch trailer is the better watch now that players can go straight from video to game.
Diablo 4's next season puts Mythic loot back in focus
Diablo 4's Season of Death Awakening trailer is a useful check-in for anyone waiting to see whether Blizzard's next seasonal loop has enough bite. The video focuses on Pandemonium Ruptures, Deathtoll Chambers, the Corrupted Reaper and the darker seasonal framing around a Death Cult moving through Sanctuary.
Blizzard's season breakdown confirms the June 30 start date, Patch 3.1.0 pre-download timing, Solo Self Found, Tower leaderboards, a Warlock free trial and the Mythic Uniques 3.0 rework. We already covered Season of Death Awakening's full feature set, but the gameplay trailer makes the loot chase easier to read at a glance.
EMPULSE turns Early Access into a movement-shooter test
EMPULSE is live in Early Access, and its launch trailer gets straight to the reason shooter players should care: wall-running, grapples, Holojumps, mechs and P.A.I.N.T. surfaces inside a 6v6 arena shooter from 1047 Games. The Splitgate studio is not making another portal shooter here. It is betting on readable maps, speed and contested power spikes.
The official EMPULSE site lists the game as available now in Early Access on PC, PlayStation and Xbox, while the Steam page dates the PC release to June 24. We wrote about EMPULSE's paid Early Access gamble before launch, and the trailer is the right follow-up: fast enough to sell the fantasy, clear enough to show how much the first few weeks will depend on movement feel and matchmaking.
The Witch's Bakery puts a date on its cozy Paris RPG
The Witch's Bakery is a gentler shift after the week's bigger action trailers. Sunny Lab's cozy adventure RPG casts players as Lunne, a witch-baker in modern Paris who runs a shop by day, explores the city by evening and uses magic to help people with locked-away emotions.
The Steam page lists Sunny Lab as developer, Silver Lining Interactive as publisher and August 20, 2026 as the PC release date. PlayStation's trailer confirms a PS5 version too. The video works because it gives the premise a playable rhythm: baking, neighborhood routines, friendships and Heart Palace sequences that turn emotional repair into the RPG side of the game.
Sword Art Online: Echoes of Aincrad keeps its death-game pitch moving
Sword Art Online: Echoes of Aincrad has a new story trailer, and it is aimed squarely at the part of the fanbase that still sees Aincrad as the series' strongest game setting. Instead of centering everything on Kirito, the action RPG lets players create their own protagonist and step into the original death-game setup with real-time combat and partner choices.
Bandai Namco's demo announcement confirms Game Studio Inc. as developer, Bandai Namco Entertainment as publisher and a July 10 launch on PS5, Xbox Series X|S and PC via Steam. We covered the demo and save-transfer details earlier this week, but the new story trailer is the better mood-setter before launch.
The Relic: First Guardian shows more than boss fights
The Relic: First Guardian could have sold itself purely through big bosses and dark fantasy combat, but the new showcase trailer is more interesting because it slows down for world and exploration. The hook is Arsiltus, a ruined land shaped by the destruction of a great relic, where memory fragments become part of character growth.
The Steam page lists Project Cloud Games as developer, Perp Games as publisher and July 31, 2026 as the PC date, while PlayStation's trailer points to PS5. The systems pitch is dense in a good way: more than 70 passive Relic effects, five weapon types, 12 skill trees, unique equipment and up to 80 bosses. The trailer helps those numbers feel less like menu claims and more like a world players will actually have to read.
RACCOIN makes coin pushing look like a build-crafting problem
RACCOIN is the week's oddball trailer, and that is a compliment. It takes the arcade coin-pusher machine, then turns the simple pleasure of watching coins collapse into a roguelike deckbuilder about special coins, items, lucky-wheel spins and increasingly silly chain reactions.
The Steam page lists Doraccoon as developer, Playstack as publisher and a March 31, 2026 PC release. PlayStation's trailer puts the game in front of PS5 players, which is a good fit for something this easy to understand from a few seconds of motion. It is not a huge reveal, but it is the kind of small trailer that earns a watch because the gimmick is instantly legible and surprisingly sticky.
What this week showed
This was a good week for trailers that answered practical player questions. Star Fox showed what Nintendo added around a familiar campaign, Deltarune gave fans a new chapter to play, Diablo 4 clarified its next seasonal chase and EMPULSE finally had to show whether its movement can sell a paid Early Access shooter.
The smaller games gave the week its texture. The Witch's Bakery, The Relic and RACCOIN are not chasing the same audience, which is exactly why they stood out beside the bigger names. A strong trailer week is not only about the loudest announcement. It is about the videos that make a game easier to understand, easier to want or easier to put on the calendar.
