The last full week of June is unusually busy without leaning on a single blockbuster. The biggest name is Deltarune, but the rest of the schedule spreads across portable character action, a Warhammer 40,000 class drop, a desert extraction shooter, a revived 3D fighter and several indies with clean hooks.

That makes the week better than a simple calendar scan. There are games here for people chasing speed, puzzle-box mystery, co-op pressure, weird pixel violence and slower narrative work. Here are the new games to keep an eye on from June 22 to June 28, 2026.

Dark Scrolls

Dark Scrolls launches June 22 for PC via Steam and Nintendo Switch. Developer doinksoft, the team behind Gato Roboto, is working with Devolver Digital on a fantasy action platformer that throws roguelite progression into a screen full of shmup-like danger.

The pitch is compact but sharp: pick a hero, dodge through procedural runs, carve through enemies, chase secrets and stack perks until the screen erupts. The Nintendo eShop page also lists local and online co-op, nine unlockable heroes and branching routes shaped by choices and quests.

Doinksoft games tend to get a lot of character out of small frames, and Dark Scrolls looks like the studio leaning harder into arcade tempo. It should suit anyone who likes roguelites that feel immediate, readable and messy in the right way, especially with a second player reviving you when the dungeon stops being cute.

A hero battles monsters in Dark Scrolls
Dark Scrolls throws co-op roguelite runs into doinksoft’s arcade fantasy chaos.

SAND: Raiders of Sophie

SAND: Raiders of Sophie launches June 22 in Steam Early Access for PC from Hologryph, TowerHaus and tinyBuild. It is a PvPvE extraction shooter set in an alternate 1910, where players cross a ruined desert in huge customizable walking bases called Tramplers.

The Trampler is the hook. Extraction shooters usually turn tension into a backpack problem, asking whether you can escape with the loot before another squad finds you. SAND makes the vehicle part of the identity. You build it, arm it, save designs as blueprints, take it into an open world and risk losing it when a run collapses.

The Steam Early Access notes point to a roughly year-long development period, with more weapons, Trampler compartments, points of interest, hazards and PvE systems planned. The first version already includes solo or squad play, contracts, PvP, PvE, loot, resources and a day-night cycle, so the launch should quickly show whether the walking fortress idea can survive contact with extraction players.

A large Trampler vehicle crosses the desert in SAND Raiders of Sophie
SAND: Raiders of Sophie centers extraction runs around customizable walking bases.

The Drifter

The Drifter comes to Nintendo Switch and Nintendo Switch 2 on June 22, after its PC launch on Steam and GOG last year. Powerhoof describes it as a fast-paced pulp point-and-click thriller about Mick Carter, a drifter who witnesses a shooting, gets murdered and wakes up seconds before his death.

The console launch matters because The Drifter pushes the genre with speed, voice acting, dark synth music and twin-stick controller support instead of treating point-and-click design as something that only belongs at a desk. Powerhoof’s press kit cites a long run of 2025 awards, including Game of the Year and Excellence in Narrative at the Australian Game Developer Awards.

Switch 2 should be a good match for that format. A noir-leaning adventure with crunchy pixel art, conspiracy plotting and couch-friendly controls fits neatly into handheld play, especially for players who like the genre but bounce off slower cursor hunts.

Mick Carter stands in a pixel-art scene from The Drifter
The Drifter brings Powerhoof’s award-winning pulp adventure to Switch and Switch 2.

Devil May Cry 5: Devil Hunter Edition

Devil May Cry 5: Devil Hunter Edition launches digitally for Nintendo Switch 2 on June 23, with a physical version due August 28. Capcom says the edition adds extra content to the 2019 action game and brings the series’ sword-and-gun combat to Nintendo’s newer hardware.

Devil May Cry 5 is still one of the cleanest modern examples of character action design: Nero’s mechanical arm tricks, Dante’s style switching and V’s summon-led fights all pull the same campaign in different directions. The Switch 2 version matters because the platform is still building out its third-party action library, and Capcom is bringing over a game that has sold more than 11.2 million units worldwide as of March 31, 2026.

Portable Devil May Cry also changes how the game fits into a week like this. It is not the newest design in the group, but it is the most proven combat system here, the kind of game you can replay for rank chasing, training-room mastery and the simple pleasure of turning a demon fight into a performance.

Nero fights demons in Devil May Cry 5 Devil Hunter Edition
Devil May Cry 5: Devil Hunter Edition gives Switch 2 a portable version of Capcom’s stylish action sequel.

Wanderstop

Wanderstop comes to Nintendo Switch and Nintendo Switch 2 on June 23. Ivy Road’s narrative game first launched on PC, PlayStation 5 and Xbox Series X|S, with Annapurna Interactive publishing and a creative team that includes Davey Wreden, Karla Zimonja and Daniel “C418” Rosenfeld.

On the surface, Wanderstop is a cozy tea shop game. Alta grows ingredients, makes drinks, talks to travelers, tidies the shop and spends time in a magical forest. The sharper part is that Alta is a fallen fighter who does not want this slower life, so the tea-making ritual becomes a story about identity, exhaustion and the fear of stopping.

That tension gives Wanderstop a different flavor from the usual cozy loop. It is gentle, but not frictionless. It asks players to sit with discomfort instead of optimizing it away, which should make the Switch versions appealing to anyone who wants quiet play with a little bite underneath the flowers.

Alta works outside the tea shop in Wanderstop
Wanderstop turns tea-making into a story about burnout, change and quiet resistance.

Warhammer 40,000: Darktide, Skitarii Class

Warhammer 40,000: Darktide adds the Skitarii Alpha Primus class on June 23 for PC, PlayStation 5, Xbox Series X|S and Game Pass. Fatshark built the class with Games Workshop, bringing the Adeptus Mechanicus into the co-op shooter as an elite, cybernetically enhanced fighter.

The new class brings Arc weapons, Phosphor Blasters, Transonic Blades, Galvanic Rifles, a Servo-Skull companion and a talent tree shaped like a cog instead of the usual top-down path. Fatshark says the Skitarii are a better fit for Darktide’s strike-team scale than a Tech-Priest, with the Alpha Primus framed as a more autonomous specialist.

Darktide has always worked best when the squad roles create different kinds of panic. The Skitarii gives regular players a reason to return to Hive Tertium with a new rhythm, especially if the Arc effects and Servo-Skull configurations make horde control feel meaningfully different from the existing classes.

The Skitarii Alpha Primus stands ready in Warhammer 40000 Darktide
Darktide adds the Adeptus Mechanicus-flavored Skitarii Alpha Primus as a new class.

Deltarune: Chapter 5

Deltarune: Chapter 5 launches June 24 at 11am EDT as a free update across all platforms. The main Deltarune site currently lists the game on PC, Mac, Nintendo Switch, Nintendo Switch 2, PlayStation 4 and PlayStation 5, with Chapters 1-4 available now.

A new Deltarune chapter is the easiest sell of the week. Toby Fox’s follow-up to Undertale has become a chapter-by-chapter event because each update adds more of the strange parallel story, bullet-dodging battles, hidden bosses, music and jokes that players immediately start pulling apart together.

Chapter 5 also arrives with useful momentum. Toby Fox wrote in the announcement newsletter that Chapter 6 is developing well, with normal enemies and bullets mostly complete and work underway on the last battle of the chapter. That does not put a date on the next update, but it makes Chapter 5 feel less like a lonely drop and more like the next step in a story finally moving again.

Deltarune Chapter 5 key art with characters under a warm sky
Deltarune Chapter 5 arrives as a free update across all platforms.

Dimhaven: The Lost Source

Dimhaven: The Lost Source launches June 23 for PC via Steam from Zadbox Entertainment, with Blue Brain Games also listed as publisher. It is a first-person mystery adventure from the team behind Quern, set on a remote island where a former tourist paradise has been left abandoned by unexplained events.

That Quern connection is the reason puzzle-adventure fans should pay attention. Dimhaven puts players in the role of Emily Ravenstone, who comes to the island looking for her uncle, then uses a camera, exploration and environmental puzzle solving to dig into the Ravenwood legacy.

There is a specific audience that still wants games to feel like locked rooms expanded into entire places. Dimhaven is speaking directly to them: less combat, more observation, more machines and architecture that need to be understood before they can be solved. In a week with several action-heavy launches, that slower mystery lane gives PC players something different to sink into.

A foggy road and buildings on the island in Dimhaven The Lost Source
Dimhaven: The Lost Source sends puzzle-adventure fans to a deserted island from the team behind Quern.

Dead or Alive 6 Last Round

Dead or Alive 6 Last Round launches June 25 for PlayStation 5, Xbox Series X|S and PC via Steam. Koei Tecmo America and Team NINJA are releasing standard and free-to-play Core Fighters editions on the same day.

This is a definitive version, not a full sequel, but the package is doing more than quietly moving Dead or Alive 6 to new hardware. Last Round includes the original 24 characters plus Nyotengu, Phase 4, Momiji, Rachel and Tamaki from the DLC roster, adds a Photo Mode and supports carryover for DLC costumes, premium tickets and save data from the original Dead or Alive 6.

The fighting game calendar has been dominated by heavier tournament fixtures lately, so Dead or Alive returning with a cleaner current-gen version has its own appeal. The series is still at its best when movement, holds and stage danger turn a match into something volatile. Last Round gives lapsed players an easy way back in, while the free-to-play edition should help fill online lobbies during launch week.

Fighters clash in Dead or Alive 6 Last Round
Dead or Alive 6 Last Round updates Team NINJA’s fighter for PS5, Xbox Series X|S and Steam.

This week has more range than its biggest name suggests. Deltarune brings the communal story moment, Darktide and SAND chase co-op tension from very different angles, Dark Scrolls and Devil May Cry 5 cover arcade action, while Wanderstop, The Drifter and Dimhaven slow the pace down without losing personality.