Monopoly: Star Wars Heroes vs. Villains is turning Ubisoft's digital board game into a team fight when it launches on June 11. Nintendo of America premiered a Switch 2 trailer for the crossover, while Ubisoft's own gameplay breakdown confirms a wider release across PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, GeForce NOW and PC through the Ubisoft Store, Steam and the Epic Games Store.

The game is being developed by Behaviour Interactive and published by Ubisoft, according to the Ubisoft Store listing. It keeps the familiar Monopoly format, but the Star Wars version is not only a reskin of streets, hotels and tokens. Ubisoft is pitching Heroes vs. Villains around team construction, character powers and board events that can interrupt the normal rhythm of buying spaces and collecting rent.

Monopoly: Star Wars Heroes vs. Villains world premiere trailer
Nintendo of America's Switch 2 trailer shows Monopoly: Star Wars Heroes vs. Villains ahead of its June 11 launch.

That distinction is the key to whether this works as more than another branded board. Monopoly video games are usually at their best when they make the table easier to manage without sanding off the arguments, lucky breaks and grudges that make the physical game memorable. A Star Wars version has obvious theme value, but Heroes vs. Villains is trying to change the match structure itself by letting players build squads with different abilities.

In Ubisoft's gameplay trailer post, the publisher says the game includes 28 Star Wars characters and 14 unique character abilities. The board has 22 locations with 3D dioramas from across the saga, including Ewok Village, the Sandcrawler, Echo Base and the Jedi Temple. Landing on the same tile as another player can trigger a dice battle for control of that location, while new GO events and missions are meant to create extra swings during a match.

Monopoly Star Wars Heroes vs. Villains shows a Star Wars board with character tokens
Ubisoft says the crossover uses a custom Monopoly board with Star Wars locations and character abilities.

The team setup may be the most important change. Ubisoft lists 2v2 and 3v3 modes in couch co-op and online play, which gives the game a different social target than the usual everyone-for-themselves Monopoly match. If the character abilities are strong enough, the game could feel closer to a party strategy contest where teams plan around powers, dice battles and board control instead of simply waiting for one player to snowball.

The Star Wars license also gives the board a broader pull than the average themed edition. Lucasfilm Games has been moving the franchise through several different lanes lately, including PowerWash Simulator 2's upcoming Star Wars Pack and the still-unconfirmed release timing around Star Wars: Galactic Racer. Heroes vs. Villains sits on the lighter end of that spectrum, but it also reaches players who want Star Wars as a social game night rather than another action game or sim.

Ubisoft's store page lists the standard edition at $29.99 and says pre-orders include two in-game dice skins inspired by a Jawa and a Clone Trooper. The same page names Windows 11 PC requirements, including 11 GB of storage, with low preset targeting 1080p at 30 FPS and higher presets reaching 60 FPS.

There are still a few details worth watching. Ubisoft has confirmed the character count, ability count, board locations, team modes and release platforms, but it has not explained every character ability or how aggressive the balance will be in online play. For a game like this, the difference between a fun family-party spin and a frustrating licensed board can come down to match length, comeback tools and how much control players actually have once the dice start rolling.

Monopoly: Star Wars Heroes vs. Villains launches June 11 on PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, GeForce NOW and PC through the Ubisoft Store, Steam and the Epic Games Store.