Warhammer 40,000: Chaos Gate Deathwatch has been announced for PlayStation 5, Xbox Series X|S and PC, giving Complex Games' tactical RPG series a direct sequel that moves the focus from the Grey Knights to the Deathwatch.

The reveal arrived during a busy Warhammer Skulls 2026 push, where the new Chaos Gate game appeared alongside Mechanicus II, Boltgun 2, Darktide updates and other Warhammer announcements. Gamers Now covered the wider Warhammer Skulls Xbox roundup earlier today, but Deathwatch now has enough official detail to stand on its own.

Warhammer 40,000: Chaos Gate Deathwatch announcement trailer
PlayStation's announcement trailer introduces Warhammer 40,000: Chaos Gate Deathwatch for PS5.

Deathwatch is pitched as a brutal, turn-based tactical RPG about leading an elite Kill Team through hostile worlds. The official Chaos Gate site says players command Deathwatch Space Marines with support from the Inquisition and Astra Militarum, fighting Xenos enemies while resisting Chaos corruption.

That shift is the most important part of the announcement. Chaos Gate Daemonhunters was already one of the stronger modern Warhammer 40,000 tactics adaptations, built around small-squad missions, heavy armor and the pressure of managing risk in ugly battles. Moving from the Grey Knights to the Deathwatch changes the fantasy. This is still elite Space Marine tactics, but the Deathwatch are the Imperium's alien-hunters, which gives the sequel a broader reason to throw different factions, battlefield demands and squad identities at the player.

The Steam listing describes Deathwatch as a direct sequel to Chaos Gate Daemonhunters, with broader class identity, new squad customization, wider mission variety and new vehicles. Confirmed vehicles include the Redemptor Dreadnought, Scout Sentinel and Leman Russ tank, all of which suggest a bigger tactical canvas than the previous game's tightly framed Grey Knights deployments.

Steam also names several threats: Genestealer Hivecults, Orks, T'au and the forces of Chaos. The Xbox listing goes further by saying the campaign spans the Tyrian expanse and features seven distinctive enemy factions. That is a useful promise for a tactics sequel because enemy variety can matter as much as raw unit count. Different pressure from Orks, T'au firepower or Genestealer infiltration gives squad-building more room than a campaign that mostly tests the same responses in different arenas.

Complex Games is also adding Skirmish Mode. Official store copy describes it as standalone battles where players can configure a Kill Team, test squad compositions, experiment with tactics and fight selected factions outside the campaign structure. For a tactical RPG, that could be more than an extra menu option. If the campaign remains story-led, skirmish battles give players a place to learn classes, weapons and positioning without binding every experiment to long-term progression choices.

Frontier Developments is listed as publisher, with Complex Games returning as developer. Steam lists the game as coming soon, with no release date yet. The official site links to wishlist pages on Steam, Epic Games Store, PlayStation Store and Xbox, while Xbox lists play support for Xbox Series X|S and PC.

There are still some important blanks. Frontier and Complex have not announced a release window, pricing or editions, and the announcement materials do not spell out how much of Daemonhunters' campaign structure is returning. What is confirmed is the shape of the sequel: a Deathwatch-led tactical RPG with broader enemy coverage, new vehicles, a skirmish mode and a multi-platform launch planned for PS5, Xbox Series X|S and PC.