Terraria has now sold 70 million copies, and Re-Logic is using the game's 15th anniversary to make one thing clear: the long-running sandbox is not stopping at its next update.

In a new anniversary post on Steam, the studio said Terraria has reached 39.6 million sales on PC, 10.7 million on console and 19.7 million on mobile. Re-Logic also said crossplay is "on deck soon" and confirmed that "Terraria Updates will continue beyond 1.4.6/Crossplay."

That is a pointed message for a game with a history of supposedly final updates. Terraria has spent years turning farewell-sized patches into another reason to return, and Re-Logic's latest wording gives players permission to expect more after the current crossplay push lands.

"Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of Terraria remains and will remain vibrant and alive for as long as we have anything to say about it!"

Re-Logic breaks down Terraria's new sales milestone

The 70 million figure covers every major version of Terraria, with PC still accounting for more than half of the total. Re-Logic's anniversary breakdown lists 39.6 million copies on PC, 19.7 million on mobile and 10.7 million on console.

The studio also shared a snapshot of how heavily the game is still being played on PC. According to Re-Logic, Terraria averaged 461,000 players per day over the past year on PC, with a peak of 1.4 million. tModLoader, which Steam counts separately, averaged 237,000 players per day and has 12.3 million downloads on Steam.

Those numbers help explain why a 2011 sandbox still has enough momentum for crossplay work and future updates. Terraria's Steam page still sells the game on the same compact fantasy that has carried it for 15 years: dig, fight, explore and build through a randomly generated world. The anniversary update shows how much larger that loop has become without changing its basic pitch.

The timing also gives the milestone a neat echo on Gamers Now. We recently looked back at Terraria's original May 16, 2011 launch, and Re-Logic's new figures show the game celebrating that birthday as an active platform rather than a museum piece.

Crossplay is still the next big stop

Re-Logic did not date crossplay in the anniversary post, but it did place the feature close to the front of Terraria's future. The studio said it is "comfortable confirming that Crossplay is on deck soon," then added that updates will continue beyond 1.4.6 and crossplay.

The phrasing gives 1.4.6 a different shape. It is still the next major destination for Terraria, but Re-Logic is now telling players not to treat it as the end of the road, even if the studio is saving the details of later updates for another day.

The studio also tied Terraria's continued support to its business model, saying player support lets the team keep expanding the game "without having to fall back to price increases or microtransactions." For a game that has built much of its reputation on long-tail updates, that line is likely to land with fans as more than anniversary sentiment.

"Simply put, you all are the engine that makes this all work. Your support allows us to keep going, keep expanding upon Terraria, without having to fall back to price increases or microtransactions."

Anniversary collectibles are coming too

Alongside the update news, Re-Logic confirmed two anniversary projects. A Terraria 15th Anniversary Collector's Edition is in the works, with full details and preorders expected in early June.

The studio has also partnered with Lost In Cult on Terraria: Design Works, a retrospective book covering the game's design and development from 2011 onward. Lost In Cult says the book will be available for preorder on Thursday, May 28 at 6pm BST, either as a standalone release or as part of a Deluxe Edition.

The collectibles are a side note next to the update commitment, but they fit the anniversary mood. Terraria is celebrating 15 years as a 70 million-selling game whose developer is still talking about what comes after the next major patch.