Meccha Chameleon is moving from viral hit to full-on sales phenomenon. The small-team Steam game has now sold 10 million copies, less than three weeks after it launched on June 9.

Developer Lemorion confirmed the milestone in a short Steam news post, thanking players for their support. The new figure means the game has added another 3 million sales since Gamers Now covered its 7 million milestone last week.

That pace is the story. Meccha Chameleon reached 1 million sales two days after release, then climbed to 5 million by June 14 and 7 million by June 22. Hitting 10 million by June 26 puts it in rare territory for an indie party game, especially one from a tiny Japanese team and with a low-price Steam launch doing much of the heavy lifting.

Meccha Chameleon is a hide-and-seek multiplayer game where hiders paint their white characters to match each stage. Seekers have to spot the disguises before time runs out, so the joke is often visual: a player who thinks they are perfectly camouflaged might be one bad color choice away from getting exposed.

The official Steam store page describes support for private games with friends, public matches with strangers and streamer-hosted viewer participation. That combination fits the way the game has spread, since short, readable rounds and obvious comedy are exactly the kind of multiplayer moments that travel well in clips.

The question now is how long Meccha Chameleon can keep its launch momentum. Steam Workshop support gives players a way to keep adding new stages and visual tricks, which is unusually important in a game where every wall, prop and texture can become part of the hiding strategy. Even if the initial spike cools, 10 million sales already makes Meccha Chameleon one of 2026's clearest indie success stories.