Everything is Crab is back inside Steam's most-played top 100 as Odd Dreams Digital prepares the roguelite's first major post-launch update for June 25.

In Gamers Now's 17:50 UTC reading of Steam's public most-played chart on June 23, Everything is Crab ranked No. 85. The game was outside the previous weekly top 100 comparison, while Steam's chart data listed an 18,008-player weekly peak and 1,646 players in-game at the time of the reading.

That puts the animal evolution roguelite back into Steam's lower chart during a useful week for returning players. Everything is Crab launched on May 8 and was already a quick PC success, with Secret Mode later saying the game had passed 500,000 sales in its first month.

June 25 brings new evolutions and Twitch voting

Secret Mode says in a Steam update preview that Everything is Crab's June 25 patch will add new passive and ultimate evolutions, new specialisations for Leech, Spur and more, balance changes, Splicing 2.0 changes and a set of quality-of-life improvements.

The quality-of-life list includes rebinding support, access to the Codex during runs, mutagen points and a screenshot option in the pause screen and a night brightness adjustment in settings. The update is also due to fix issues with mushroom XP, endless run timers, attacks, enemies and evolutions.

Everything is Crab June update promotional image
Everything is Crab's first major post-launch update arrives on June 25 with new evolutions, balance changes and Twitch Extension support.

The other notable addition is a Twitch Extension that lets viewers help decide Darwin's evolutionary path while a streamer plays. For a game about improvising strange creature builds, that gives the update a sharper streaming hook than a normal balance pass.

A smaller Steam return with a clearer update hook

Everything is Crab's Steam store page describes it as an action roguelite set in a living ecosystem, where players choose from more than 125 evolutions and specialisations to survive each run. Its pitch is deliberately odd: outlast nature's push toward carcinisation, or get eaten on the way there.

Gamers Now previously covered how Everything is Crab entered Steam's top 100 after launch, when Secret Mode said the game passed 100,000 sales in less than 48 hours. The latest chart return is a follow-up to that launch burst, now tied to the first substantial update instead of the first weekend rush.

The No. 85 placement keeps Everything is Crab far below Steam's permanent giants, but it is still meaningful space for a $9.99 indie roguelite one month after release. The June 25 update gives new buyers and early players a specific reason to scuttle back in, and Steam's chart shows the game has already reappeared before that patch goes live.