BeamNG.drive is coming to PlayStation 5 in 2026, taking the long-running soft-body vehicle simulator beyond PC after years of players asking when the crash-heavy driving sandbox would reach console.

PlayStation released the official announcement trailer, while BeamNG GmbH said in a PlayStation Blog post that the PS5 version required extensive optimization work across performance, controls, interface and general usability. The studio has not announced a specific release date or price.

BeamNG.drive announcement trailer for PS5
PlayStation's announcement trailer confirms BeamNG.drive for PS5 in 2026.

BeamNG.drive is best known for crash videos, but the console announcement is really about whether the simulation underneath those crashes can survive the move to PS5 intact. Vehicles are modeled as networks of nodes and beams, with individual components able to flex, deform or break under load. According to BeamNG GmbH, the physics engine updates at 2kHz, reevaluating each vehicle 2,000 times per second.

A BeamNG.drive vehicle kicks up dust during off-road driving.
BeamNG.drive is headed to PS5 this year after years as a PC-focused driving sandbox.

That physics model is why BeamNG.drive has built an audience beyond standard racing fans. Crashes are not cosmetic damage, and the same impact can play out differently depending on the vehicle, speed, angle and terrain. The PS5 version is meant to keep that behavior while making the game work with console controls and a living-room interface.

The console release will include a wide set of vehicle types, from supercars and muscle cars to buses, taxis, SUVs, minivans, desert trucks, rock crawlers and heavy machinery. BeamNG GmbH says there are around 1,000 vehicle configurations, along with trailers and props for players who use the game as a sandbox.

Customization also carries over. Depending on the vehicle, players can change engines, suspension types, drivetrain layouts, wheels, tires and performance parts, then fine-tune systems such as ride height, tire pressure, sway bars, differentials and off-road shocks.

BeamNG.drive will also ship on PS5 with a dozen open-world maps covering coastal, mountain, desert, industrial and suburban environments. Players can use Freeroam mode, with or without simulated traffic, or take on structured missions such as races, time trials and police chases.

The PS5 version also changes the game's platform story. Steam still lists BeamNG.drive as an Early Access game on PC, where BeamNG GmbH has kept expanding the simulator around community feedback, modding potential and new vehicle systems. A console launch gives the game a much wider audience, but it also puts pressure on the studio to explain how that still-evolving PC identity will translate to a fixed console release.

The big unknown is timing. BeamNG GmbH has only committed to a 2026 PS5 release window, so players waiting on the console version still need a firmer date before planning around it.