Donut Dodo is moving from modern retro throwback to actual retro hardware. Pixel Games SARL-S has opened a Kickstarter campaign for a Nintendo 64 edition of the arcade-inspired platformer, with both a digital release and physical cartridge versions planned.

The campaign went live on April 30. Backing options start at €10 for a digital edition, while physical cartridge tiers begin at €60. The N64 version is not being pitched as a straight copy of the existing release either, since developer Sebastian Kostka has been rebuilding the game for older hardware through a new engine.

The N64 edition adds a Marathon Mode called Endless Delights, offline achievements, perfect-run bonuses, an expanded attract and demo mode with new music, revised sprites and presentation for CRT displays and support for NTSC, PAL and PAL60 setups. It is also tuned for controller play, saves persistent data directly to cartridge EEPROM without a battery and supports the N64 Rumble Pak.

Donut Dodo casts players as Baker Billy Burns, who has to collect every donut on compact single-screen stages while dodging Donut Dodo and his minions. The game is already available across PC, Nintendo Switch, Evercade, Atari VCS, iiRcade and exA-Arcadia in different forms, but the N64 version is part of a wider push by Kostka to bring his arcade-style games to older systems.

The developer previously told Time Extension that Donut Dodo was originally made in Godot, while Donut Dodo Fantastico led him to write his own engine so he could target both modern and retro machines more freely. He said the N64 build was being used as a case study for that engine, with the original game rebuilt from the ground up while adjusting balancing, navigation, sounds and sprites.

A Dreamcast version is also in the works, though the Kickstarter campaign is focused on Nintendo 64 production. Kostka previously said N64 cartridges are expensive to make, so crowdfunding is being used to gauge demand before physical units are produced.