Wolfjaw Studios reduced its full-time staff by about 15% after project shifts, but founder Mitch Patterson says new Krafton contracts have already helped the company bring some of those workers back.

The detail comes from a Game File interview with Patterson, whose studio specializes in backend systems for online games. Wolfjaw is not a household name for players, but Patterson described the company as a support team behind account systems, in-game shops, inventory management, voice chat and other online infrastructure for major clients.

Patterson said Wolfjaw had made a "modest reduction" of roughly 10 full-time staffers. He tied the move to changing project needs, including Bungie's Marathon.

"We did have a modest reduction of about 15% (~10 full time staffers) due to shifting of projects, such as Marathon, which requires a bit less support post launch."

The cut does not appear to be the end of Wolfjaw's hiring plans. Patterson said several affected workers had already returned after the studio signed contracts with Krafton, and he expects Wolfjaw to reach 75 full-time staffers or more by the end of the year.

That makes this a smaller staffing story than the studio closures and mass layoffs that have hit the games business in recent years, but it is still a useful look at how work-for-hire and support studios can swing with contract timing. Wolfjaw's business depends on other developers' online game needs, so a reduced support load on one project can quickly change staffing plans unless new client work fills the gap.

Patterson also cited a client list that included Sony PlayStation and Bungie, Riot, Wizards of the Coast, Innersloth and Take-Two Interactive, with Krafton now added to that group. For players, Wolfjaw's name may stay invisible precisely because its work is the backend layer that keeps major online games functioning.