Brazil is now part of the Stop Killing Games policy fight. Federal deputy Jandira Feghali has filed PL 3612/2026, a bill that would create new consumer protections for people who buy video games that depend on online services to keep working.
The official Câmara dos Deputados record says the proposal was presented on July 9 and deals with consumer protection, Brazilian digital cultural preservation and supplier duties when essential services for digital games are discontinued. It would amend Brazil's Consumer Protection Code and the 2024 Legal Framework for the Electronic Games Industry.
Feghali said the bill was inspired by Stop Killing Games, the campaign that grew after Ubisoft shut down The Crew and left the always-online racer inaccessible. The filing does not make the measure law, but it gives Brazil a formal version of the argument players have been pushing in Europe and the United States: if a publisher sells a game, there should be limits on making that game unusable later.
The bill focuses on notice, support and end-of-life options
Brazilian reports that reviewed the proposal say it would require companies to disclose whether a game depends on proprietary servers, including when that dependency affects single-player modes. It would also require a minimum support period of two years after a game's launch in Brazil, unless an exception in the bill applies.
If a publisher plans to shut down servers for a covered game, the proposal would require 180 days of advance notice. IGN Brasil reports that the notice would need to appear in the game itself, on digital storefronts, through official company channels and by email when possible.
The most important part is what happens after support ends. According to Tecnoblog, the bill would require suppliers to offer at least one preservation route, such as a free offline update, free tools that let the community run its own servers or a proportional refund based on the player's use of the game.
That would put the proposal close to the core Stop Killing Games demand without simply requiring companies to keep official servers online forever. It targets games that become unusable when a service is turned off, while reports say free-to-play titles, subscription-only games and games that already work fully offline would be excluded.
Brazil adds pressure after EU and California fights
The timing makes the filing stand out. The European Commission recently declined to back a new Stop Killing Games law, choosing talks with industry and consumer groups over an immediate legal duty to keep games playable after commercial support ends.
At the same time, the movement has had more momentum in the United States. A California Stop Killing Games bill cleared an Assembly vote, although the Entertainment Software Association has argued against similar end-of-life rules by warning that they could redirect development resources toward old services.
Brazil's proposal is still at the start of the legislative process, so players should not treat it as a finished protection. Its importance is that it turns the preservation debate into specific legal language in another major market, with clear hooks around transparency, shutdown warnings and what publishers owe customers when an online game reaches the end of official support.
