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Coverage
The Elder Scrolls stories
Latest coverage from across Tamriel and Bethesda’s fantasy RPG legacy.
The Elder Scrolls
Published Jul 27, 2026
Bethesda says The Elder Scrolls 6's roadmap has not been affected by recent Xbox layoffs. The reassurance follows reports from staff who feared the cuts could hurt morale and development.
The Elder Scrolls
Published Jul 9, 2026
Bethesda staff reportedly fear Xbox's latest layoffs will have a cascading effect on The Elder Scrolls 6. More than 50 Bethesda Game Studios employees are said to have been affected, with staff warning of morale damage, crunch risk and possible delays.
The Elder Scrolls
Published Jul 8, 2026
The Elder Scrolls 6 is reportedly still at least two to three years away from release, according to Bloomberg's Jason Schreier. The claim keeps Bethesda's long-awaited RPG in 2028 territory or later, unless the schedule changes.
Roundup
Published Jul 6, 2026
Microsoft's Xbox reset is now reaching ZeniMax, with a new report saying the Bethesda parent will reduce management layers and lean harder on its biggest franchises. Fallout, The Elder Scrolls, Doom, Quake and Wolfenstein are named as the key focus.
Roundup
Published Jul 3, 2026
This week's strongest game trailers range from Nintendo's new Rhythm Heaven launch and Dune: Awakening's console deep dive to fresh looks at Turok, Oblivion Remastered, Tekken 8 and Honkai: Star Rail.
The Elder Scrolls
Published Jun 23, 2026
Todd Howard says The Elder Scrolls 6 is Bethesda's biggest project right now and that the studio knows it has to deliver. The comments do not include a release window, platforms or new footage.
The Elder Scrolls
Published Jun 13, 2026
The Elder Scrolls IV: Oblivion Remastered has been listed by the ESRB for Nintendo Switch 2. Bethesda has already said the remaster is due on Nintendo's new console in 2026.
The Elder Scrolls
Published May 1, 2026
The Elder Scrolls III: Morrowind launched for Windows in North America 24 years ago today, building an open-world RPG legacy around mystery, friction and a world that trusted players to get lost.